3/21/2021 0 Comments Rayearth Characters
Whatever injuries they sustain, the Knights will, too, albeit at a smaller scale.The three fourteen-year-olds find themselves in the magical world of Cephiro, brought there by a wizard named Clef.
![]() But Emeraude is now the prisoner of her former high priest, Zagato, and monsters have begun to overrun the countryside. Clef informs them that they are the Magic Knights of prophecy, who will save Cephiro from its impending doom. He gives them mystic armor and magical powers to use in their quest. Rayearth Characters How To Use ThemBut before he can explain how to use them, agents of Zagato appear on the scene, and the girls are dispatched on their mission with only the faintest idea of what they have to do. ![]() And they learn that to accomplish the prophecy they embody, they must find and awaken the great Mashin, the elemental god-creatures who sleep and waken only to protect Cephiro. ![]() Dodging, defeating and even subverting the deadly agents of Zagato, they finally come to the point of fulfilling the ancient prophecy -- only to discover that what they must do is nothing at all like what they expected. What seems at first to be a simple, straight-line adventurequest plot turns out to be darker and far more complex, and the final revelation of the prophecys true meaning forces Hikaru, Umi and Fuu to make mature, grown-up choices that belie the earlier impression of fairytale fun. The girls are unique and clearly drawn -- Genki Girl Hikaru, snobby Rich Bitch Umi and the bookish, excessively-polite Fuu (who addresses every creature they kill as monster-san) are about as disparate a trio as can be found; how they work through their differences and forge a determined and skilled team of fighters is one of the shows triumphs of character development. But even the villains are surprisingly complex and even sympathetic on some levels. Much like the gravedigger scene in Hamlet, this comedy doesnt detract from the story but instead throws its more serious aspect into sharper relief. Although supposedly targeted at young teen girls, it is easily watchable by adults of all ages. The second season of the anime was adapted from the manga sequel, which primarily dealt with the aftermath of the Magic Knights actions in the first season. This version is noteworthy not so much for the actual game, but for the Development Hell that it went through - it was delayed for so long that it ended up as the final title ever released for the Saturn in the U.S. This is used to develop the girls further and other antagonists get developed this way. Cephiro has been reduced to a wasteland and a crystal palace filled with refugees. Hikaru actually becomes the Pillar of Cephiro, but immediately uses her powers to get rid of her status and the Pillar System, and allow Cephiro to be shaped by all its inhabitants instead of one person. Averted, however, after Hikaru pretty much rations out her godhood to everyone, and the Combined Energy Attack blasts her into true nothingness. CLAMP fixed it by introducing Sierra, Preseas twin younger sister, who pretends to be Presea so she and Clef can keep the girls under a sort-of illusion that Emeraude revived Presea as her last wish, lest theyll be even more broken. Her wind powers make it light enough for her to carry; no one else can even lift it. Cephiro is restored, the Big Bad (Lady Debonair) is defeated, but Eagle is dead and the three girls have to return home for good.
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